Deloitte For Future 2025

Deloitte For Future 2025

Service Design • UX Research • Concept Design • Pitch

Designing the future experience of the Asterya Child Support Center

Designing the future experience of the Asterya Child Support Center

Designing the future experience of the Asterya Child Support Center

Designing an inclusive and innovative experience for young people from Child Welfare Services, inside and beyond the future IM'PACTES center.

Designing an inclusive and innovative experience for young people from Child Welfare Services, inside and beyond the future IM'PACTES center.

Designing an inclusive and innovative experience for young people from Child Welfare Services, inside and beyond the future IM'PACTES center.

Deloitte

Deloitte

Deloitte

For Future

For Future

For Future

Timeline

4 Months

4 Months

2025

Team

Innovation Squad

Innovation Squad

Deloitte For Future

Role

Service Designer

Service Designer

Concept Design · Pitch

Context

Innovation Program

Side project

Project Focus

Service Design

Innovation

Workshop Facilitation

Co-creation

Concept Design

Prototyping

Public Speaking

Chapter 01

The

Challenge

The

Challenge

The

Challenge

Why?

Why?

Why?

The Problem

The Problem

IM'PACTES was preparing to open its first Asterya Child Support Center in Paris, dedicated to young people from the Child Welfare Services.

IM'PACTES was preparing to open its first Asterya Child Support Center in Paris, dedicated to young people from the Child Welfare Services.

Beyond medical care, the association wanted to design a place that could support young people emotionally, socially, and educationally.

Beyond medical care, the association wanted to design a place that could support young people emotionally, socially, and educationally.

The challenge was to imagine an experience that would not only work inside the center, but also continue to support young people beyond it.

The challenge was to imagine an experience that would not only work inside the center, but also continue to support young people beyond it.

Design question →

How might we design a mobile product that helps young people better manage their wellbeing while remaining simple, engaging and accessible?

How might we design a mobile product that helps young people better manage their wellbeing while remaining simple, engaging and accessible?

Chapter 02

Understanding the Journey

Understanding the Journey

Understanding the Journey

We began by exploring the journey of young people supported by IM'PACTES and the professionals who work with them.

We began by exploring the journey of young people supported by IM'PACTES and the professionals who work with them.

Methods used →

Interviews with educators and child protection professionals

Interviews with educators and child protection professionals

Mapping the current support journey

Mapping the current support journey

Workshops with stakeholders and architects

Workshops with stakeholders and architects

Identification of emotional and practical pain points

Identification of emotional and practical pain points

This work helped us understand that the experience needed to extend far beyond the physical center.

This work helped us understand that the experience needed to extend far beyond the physical center.

Chapter 03

Designing the Future Experience

Designing the Future Experience

Designing the Future Experience

Through co-creation workshops and ideation sessions, we designed a future experience combining physical and digital support.

Through co-creation workshops and ideation sessions, we designed a future experience combining physical and digital support.

The Journey Included

The Journey Included

Create an environment that helps young people:

Create an environment that helps young people:

Create an environment that helps young people:

Feel safe

Feel safe

Express their emotions

Express their emotions

Better understand their health

Better understand their health

Stay connected with support systems

Stay connected with support systems

Customer Experience Map

Customer Experience Map

Customer Experience Map

We then designed a CX Map of the entire experience, mapping every touchpoint and interaction with the different concept chosen during the co-creation workshop.

We then designed a CX Map of the entire experience, mapping every touchpoint and interaction with the different concept chosen during the co-creation workshop.

We then designed a CX Map of the entire experience, mapping every touchpoint and interaction with the different concept chosen during the co-creation workshop.

Chapter 04

Three Key

Three Key

Three Key

Concepts

Concepts

Concepts

Through our design process, we developed three innovative conceptsto support young people before, during, and after their visit.

Through our design process, we developed three innovative conceptsto support young people before, during, and after their visit.

1

1

Asterya Digital

Asterya Digital

A companion mobile application allowing young people across France to access support tools even outside the center.

A companion mobile application allowing young people across France to access support tools even outside the center.

Features included →

Emotional tracking

Guided breathing and meditation

Educational quizzes

Health lexicon

3D discovery of the center

Impact

This concept later inspired the Asterya mobile application developed with IM'PACTES.

2

2

Immersive Emotional Room

Immersive Emotional Room

A sensory room designed to help young people release emotions in a healthy way.

A sensory room designed to help young people release emotions in a healthy way.

It included →

Immersive visual projections

Immersive visual projections

Music and sound environments

Music and sound environments

Interactive elements like a musical boxing target

Interactive elements like a musical boxing target

The goal was to create a safe space for emotional expression.

The goal was to create a safe space for emotional expression.

3

3

Mini Medical Experience

Mini Medical Experience

A playful learning space designed to reduce anxiety around healthcare.

A playful learning space designed to reduce anxiety around healthcare.

Young visitors could →

Diagnose a plush toy

Diagnose a plush toy

Explore medical tools

Explore medical tools

Solve small medical mysteries

Solve small medical mysteries

This concept aimed to transform waiting time into a learning experience.

This concept aimed to transform waiting time into a learning experience.

Chapter 05

Pitching the Vision

Pitching the Vision

Pitching the Vision

The project was presented during the final Deloitte For Future event, gathering Deloitte partners and major clients.

The project was presented during the final Deloitte For Future event, gathering Deloitte partners and major clients.

I was selected to pitch the concept alongside senior managers despite being one of the most junior members of the team.

I was selected to pitch the concept alongside senior managers despite being one of the most junior members of the team.

The event gathered leaders from →

Renault

Renault

Alstom

Alstom

SNCF

SNCF

IM'PACTES

IM'PACTES

The event was later shared internally across Deloitte.

The event was later shared internally across Deloitte.

Presentation Format

Presentation Format

Presentation Format

Our concept was presented through a live pitch, a video, and experience prototypes.

Our concept was presented through a live pitch, a video, and experience prototypes.

Chapter 03

Impact & Results

Impact & Results

Three outcomes emerged from this project:

Three outcomes emerged from this project:

🌟

🌟

The concept of Asterya Digital inspired the development of the Asterya mobile application later designed with IM'PACTES.

The concept of Asterya Digital inspired the development of the Asterya mobile application later designed with IM'PACTES.

🌟

🌟

The experience blueprint helped structure the future Asterya center experience.

The experience blueprint helped structure the future Asterya center experience.

🌟

🌟

The project was presented during the Deloitte For Future innovation event to Deloitte partners and clients.

The project was presented during the Deloitte For Future innovation event to Deloitte partners and clients.

Personal Impact

Personal Impact

This project marked my first public innovation pitch in front of Deloitte leadership.

This project marked my first public innovation pitch in front of Deloitte leadership.

Key learnings...

Innovation Process

Innovation Process

Leading an innovation project from research to pitch re-enforced how to design visionary concepts that inspire real products.

Leading an innovation project from research to pitch re-enforced how to design visionary concepts that inspire real products.

Service Design

Service Design

Mapping complex experiences across physical and digital touchpoints strengthened my systems thinking skills.

Mapping complex experiences across physical and digital touchpoints strengthened my systems thinking skills.

Public Speaking

Public Speaking

Pitching to senior leadership and clients helped me communicate design decisions with confidence and clarity.

Pitching to senior leadership and clients helped me communicate design decisions with confidence and clarity.

Next case study →

IM'PACTES Website

IM'PACTES Website

IM'PACTES Website

View Project